No. |
Title |
Author |
Year |
---|
1 |
Romaria De Nª Srª D'Agonia: Building a Digital Repository and a Virtual Museum |
Queirós, Sara Cristina Freitas et al. |
2023 |
2 |
The Visual Programming Environment ROBI for Educational Robotics |
Galvão, Gustavo et al. |
2022 |
3 |
Value-Focused Investigation into Programming Languages Affinity |
Costa Neto, Alvaro et al. |
2022 |
4 |
Melodic - Teaching Computational Thinking to Visually Impaired Kids |
Costa, Rui et al. |
2021 |
5 |
NetLangEd, A Web Editor to Support Online Comment Annotation |
Rodrigues, Rui et al. |
2021 |
6 |
Programmers' Affinity to Languages |
Costa Neto, Alvaro et al. |
2021 |
7 |
SHREWS: A Game with Augmented Reality for Training Computational Thinking (Short Paper) |
Saraiva, Francisco et al. |
2021 |
8 |
Improving Game-Based Learning Experience Through Game Appropriation |
Teixeira, Salete et al. |
2020 |
9 |
Learning Resources with Augmented Reality |
Lima, Lázaro V. O. et al. |
2020 |
10 |
Digital Collection Creator, Visualizer and Explorer |
Martins, Luís F. et al. |
2019 |