License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagSemProc.07081.11
URN: urn:nbn:de:0030-drops-10993
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2007/1099/
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Repenning, Alexander

End-User Design

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07081.RepenningAlexander.ExtAbstract.1099.pdf (0.02 MB)


Abstract

Are UML diagrams a good tool to teach middle school students how to make video games? Probably not, but what kinds end-user design aids such as mental models, scaffolding structures, examples or other kinds of objects to think we can we give to end-users in order to gradually introduce them to good programming practice?


BibTeX - Entry

@InProceedings{repenning:DagSemProc.07081.11,
  author =	{Repenning, Alexander},
  title =	{{End-User Design}},
  booktitle =	{End-User Software Engineering},
  pages =	{1--1},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2007},
  volume =	{7081},
  editor =	{Margaret H. Burnett and Gregor Engels and Brad A. Myers and Gregg Rothermel},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2007/1099},
  URN =		{urn:nbn:de:0030-drops-10993},
  doi =		{10.4230/DagSemProc.07081.11},
  annote =	{Keywords: End-user programming, end-user development, computers in education, programming environment for kids}
}

Keywords: End-user programming, end-user development, computers in education, programming environment for kids
Collection: 07081 - End-User Software Engineering
Issue Date: 2007
Date of publication: 03.07.2007


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