License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagSemProc.07081.11
URN: urn:nbn:de:0030-drops-10993
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2007/1099/
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Repenning, Alexander
End-User Design
Abstract
Are UML diagrams a good tool to teach middle school students how to make video games? Probably not, but what kinds end-user design aids such as mental models, scaffolding structures, examples or other kinds of objects to think we can we give to end-users in order to gradually introduce them to good programming practice?
BibTeX - Entry
@InProceedings{repenning:DagSemProc.07081.11,
author = {Repenning, Alexander},
title = {{End-User Design}},
booktitle = {End-User Software Engineering},
pages = {1--1},
series = {Dagstuhl Seminar Proceedings (DagSemProc)},
ISSN = {1862-4405},
year = {2007},
volume = {7081},
editor = {Margaret H. Burnett and Gregor Engels and Brad A. Myers and Gregg Rothermel},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2007/1099},
URN = {urn:nbn:de:0030-drops-10993},
doi = {10.4230/DagSemProc.07081.11},
annote = {Keywords: End-user programming, end-user development, computers in education, programming environment for kids}
}
Keywords: |
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End-user programming, end-user development, computers in education, programming environment for kids |
Collection: |
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07081 - End-User Software Engineering |
Issue Date: |
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2007 |
Date of publication: |
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03.07.2007 |