License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICPEC.2020.6
URN: urn:nbn:de:0030-drops-122939
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2020/12293/
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Cerqueira, José Manuel ; Moura, João Martinho ; Sylla, Cristina ; Ferreira, Luís

An Augmented Reality Mathematics Serious Game

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OASIcs-ICPEC-2020-6.pdf (0.5 MB)


Abstract

This article presents the results obtained from an experiment using an Augmented Reality (AR) serious game for learning mathematical functions in middle school, in contexts that resort to Game Based Learning. A serious game was created specifically for this purpose and allowed to conduct an exploratory study with a quantitative and qualitative methodological approach, with two groups of teachers of different subjects: mathematics and informatics. The game, called FootMath, allows the visualization, manipulation and exploration of linear, quadratic, exponential and trigonometric mathematical functions, through the simulation of a 3D football game, in which the user can change the function parameters with different values, in order to score a goal. It was tested the potential use of AR technologies in learning scenarios, considering the teacher’s perspective. According to the findings, FootMath was considered to be a promising and innovative tool to be incorporated in real mathematics teaching scenarios.

BibTeX - Entry

@InProceedings{cerqueira_et_al:OASIcs:2020:12293,
  author =	{Jos{\'e} Manuel Cerqueira and Jo{\~a}o Martinho Moura and Cristina Sylla and Lu{\'\i}s Ferreira},
  title =	{{An Augmented Reality Mathematics Serious Game}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{6:1--6:8},
  series =	{OpenAccess Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Ricardo Queir{\'o}s and Filipe Portela and M{\'a}rio Pinto and Alberto Sim{\~o}es},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2020/12293},
  URN =		{urn:nbn:de:0030-drops-122939},
  doi =		{10.4230/OASIcs.ICPEC.2020.6},
  annote =	{Keywords: Serious Game, Augmented Reality, Mathematics, Functions}
}

Keywords: Serious Game, Augmented Reality, Mathematics, Functions
Collection: First International Computer Programming Education Conference (ICPEC 2020)
Issue Date: 2020
Date of publication: 15.06.2020


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