License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICPEC.2020.19
URN: urn:nbn:de:0030-drops-123060
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2020/12306/
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Portela, Filipe

A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms

pdf-format:
OASIcs-ICPEC-2020-19.pdf (0.4 MB)


Abstract

Higher Education professors and students recognise that the introduction of new tools and learning methods can improve the teaching and motivation to learn. A new interactive and motivating methodology was designed and tested in a real classroom environment. This method, named TechTeach, explored a set of trending concepts applied to teach of Computer Science subjects: BYOD, Gamification, Soft-skills, quiz, and surveys and flipped classrooms to proportionate the best learning environment to the students. The paper presents the teaching plan and the case study used as proof of concept. In the end, it is possible to affirm that the students liked this method and are familiarised with it - most of the answers to the assessment method quiz (87%), was positive.

BibTeX - Entry

@InProceedings{portela:OASIcs:2020:12306,
  author =	{Filipe Portela},
  title =	{{A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{19:1--19:12},
  series =	{OpenAccess Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Ricardo Queir{\'o}s and Filipe Portela and M{\'a}rio Pinto and Alberto Sim{\~o}es},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2020/12306},
  URN =		{urn:nbn:de:0030-drops-123060},
  doi =		{10.4230/OASIcs.ICPEC.2020.19},
  annote =	{Keywords: Classrooms, Teaching, Soft-skills, Higher Education, Computer Science, Interac-tive approaches, BYOD, Flipped Classrooms}
}

Keywords: Classrooms, Teaching, Soft-skills, Higher Education, Computer Science, Interac-tive approaches, BYOD, Flipped Classrooms
Collection: First International Computer Programming Education Conference (ICPEC 2020)
Issue Date: 2020
Date of publication: 15.06.2020


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