License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICPEC.2020.20
URN: urn:nbn:de:0030-drops-123070
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2020/12307/
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Prykhodchenko, Serhii D. ; Prykhodchenko, Oksana Yu. ; Shevtsova, Olha S. ; Semenov, Sergii Yu.

Gamification of Learning Scratch in Elementary School

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OASIcs-ICPEC-2020-20.pdf (0.6 MB)


Abstract

The article deals with the problem of gamification for primary school students. The main idea of creating a software product was to create the correct programming sequences for solving simple programming problems in the Scratch programming environment. The technological preconditions for creating an application are described; a review of gamification basics has been carried out. In this article, we first illustrate the current art of state of gamification. Then we discuss requirements for teaching and studying Scratch for primary school students, and then we describe the development of a game application for teaching Scratch programming constructions. In the experimental section we compare the results of the experimental and control groups of primary school students, which showed differences in the levels of knowledge of primary school students after the experiment, where the results of the experimental group are higher than results of the control group

BibTeX - Entry

@InProceedings{prykhodchenko_et_al:OASIcs:2020:12307,
  author =	{Serhii D. Prykhodchenko and Oksana Yu. Prykhodchenko and Olha S. Shevtsova and Sergii Yu. Semenov},
  title =	{{Gamification of Learning Scratch in Elementary School}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{20:1--20:11},
  series =	{OpenAccess Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Ricardo Queir{\'o}s and Filipe Portela and M{\'a}rio Pinto and Alberto Sim{\~o}es},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2020/12307},
  URN =		{urn:nbn:de:0030-drops-123070},
  doi =		{10.4230/OASIcs.ICPEC.2020.20},
  annote =	{Keywords: Education, Gamification, Scratch, Game Mechanic, Programming Language}
}

Keywords: Education, Gamification, Scratch, Game Mechanic, Programming Language
Collection: First International Computer Programming Education Conference (ICPEC 2020)
Issue Date: 2020
Date of publication: 15.06.2020


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