License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICPEC.2020.23
URN: urn:nbn:de:0030-drops-123100
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2020/12310/
Silva, Miguel ;
Ferreira, Diogo ;
Portela, Filipe
IoEduc - Bring Your Own Device to the Classroom
Abstract
The evolution of technology brings new challenges to teaching platforms. Students are demanding and want to have dynamic and interactive environments. Classrooms are much more than a simple place to study. Students can work and learn anywhere and anytime they want. Having this reality in consideration emerges the concept of Bring Your Own Device to classrooms. So, in the first instance, it is essential to understand the concept and which tasks can be transported to students devices. After that, it is time to design a new tool capable of answering new teaching demands. ioEduc arises as a platform able to support a unique and interactive way of teaching. This emerging platform was tested during a semester, and the assessment results of utility are promising (0% of negative answers and more than 60% of students consider this tool indispensable to the future).
BibTeX - Entry
@InProceedings{silva_et_al:OASIcs:2020:12310,
author = {Miguel Silva and Diogo Ferreira and Filipe Portela},
title = {{IoEduc - Bring Your Own Device to the Classroom}},
booktitle = {First International Computer Programming Education Conference (ICPEC 2020)},
pages = {23:1--23:9},
series = {OpenAccess Series in Informatics (OASIcs)},
ISBN = {978-3-95977-153-5},
ISSN = {2190-6807},
year = {2020},
volume = {81},
editor = {Ricardo Queir{\'o}s and Filipe Portela and M{\'a}rio Pinto and Alberto Sim{\~o}es},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2020/12310},
URN = {urn:nbn:de:0030-drops-123100},
doi = {10.4230/OASIcs.ICPEC.2020.23},
annote = {Keywords: BYOD, ioEduc, Education, e-Learning, Interactive classes, Gamification}
}
Keywords: |
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BYOD, ioEduc, Education, e-Learning, Interactive classes, Gamification |
Collection: |
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First International Computer Programming Education Conference (ICPEC 2020) |
Issue Date: |
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2020 |
Date of publication: |
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15.06.2020 |