License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.ISAAC.2020.17
URN: urn:nbn:de:0030-drops-133618
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2020/13361/
Brunner, Josh ;
Demaine, Erik D. ;
Hendrickson, Dylan ;
Wellman, Julian
Complexity of Retrograde and Helpmate Chess Problems: Even Cooperative Chess Is Hard
Abstract
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n × n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the position is "valid" or "legal" or "reachable". Most real-world retrograde Chess problems ask for the last few moves of such a sequence; we analyze the decision question which gets at the existence of an exponentially long move sequence. A "helpmate" problem asks whether it is possible for a player to become checkmated by any sequence of moves from a given position. A helpmate problem is essentially a cooperative form of Chess, where both players work together to cause a particular player to win; it also arises in regular Chess games, where a player who runs out of time (flags) loses only if they could ever possibly be checkmated from the current position (i.e., the helpmate problem has a solution). Our PSPACE-hardness reductions are from a variant of a puzzle game called Subway Shuffle.
BibTeX - Entry
@InProceedings{brunner_et_al:LIPIcs:2020:13361,
author = {Josh Brunner and Erik D. Demaine and Dylan Hendrickson and Julian Wellman},
title = {{Complexity of Retrograde and Helpmate Chess Problems: Even Cooperative Chess Is Hard}},
booktitle = {31st International Symposium on Algorithms and Computation (ISAAC 2020)},
pages = {17:1--17:14},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-173-3},
ISSN = {1868-8969},
year = {2020},
volume = {181},
editor = {Yixin Cao and Siu-Wing Cheng and Minming Li},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2020/13361},
URN = {urn:nbn:de:0030-drops-133618},
doi = {10.4230/LIPIcs.ISAAC.2020.17},
annote = {Keywords: hardness, board games, PSPACE}
}
Keywords: |
|
hardness, board games, PSPACE |
Collection: |
|
31st International Symposium on Algorithms and Computation (ISAAC 2020) |
Issue Date: |
|
2020 |
Date of publication: |
|
04.12.2020 |