License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICPEC.2021.1
URN: urn:nbn:de:0030-drops-142170
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2021/14217/
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Portela, Filipe

Online-Teaching Environment with Gamification - A real Case Study

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OASIcs-ICPEC-2021-1.pdf (2 MB)


Abstract

Teaching processes are changing, and Higher Education is not an exception. Professors are adapting their teaching methods to b-learning classes. They are looking for innovative approaches and tools that allow engaging students in the classrooms. This paper presents the results of a teaching and challenging experience. The TeachTeach paradigm was used in a fully online environment. Professors explored several methods/approaches during the semester, and the students were faced-off with a new reality of learning. They attested students skills like programming, resilience, innovation and entrepreneur capabilities during the development of a project with an actual web application. The results show that the efforts were tremendous but beneficial for all the stakeholders. At the end of the case study, a few numbers should be highlighted: 11,173 Downloads, 15,224 Messages, 200,000 Sessions and 208 online hour classes. Comparing this approach with other curricular units (CUnit) online strategies, 96,53% of the students considered it equal or better.

BibTeX - Entry

@InProceedings{portela:OASIcs.ICPEC.2021.1,
  author =	{Portela, Filipe},
  title =	{{Online-Teaching Environment with Gamification - A real Case Study}},
  booktitle =	{Second International Computer Programming Education Conference (ICPEC 2021)},
  pages =	{1:1--1:13},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-194-8},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{91},
  editor =	{Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2021/14217},
  URN =		{urn:nbn:de:0030-drops-142170},
  doi =		{10.4230/OASIcs.ICPEC.2021.1},
  annote =	{Keywords: TechTeach, Case Study, Online-Learning, ioEduc, Computer Programming, Gamification, Innovation}
}

Keywords: TechTeach, Case Study, Online-Learning, ioEduc, Computer Programming, Gamification, Innovation
Collection: Second International Computer Programming Education Conference (ICPEC 2021)
Issue Date: 2021
Date of publication: 01.07.2021


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