License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICPEC.2021.17
URN: urn:nbn:de:0030-drops-142338
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2021/14233/
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Queirós, Ricardo ; Pinto, Mário ; Terroso, Teresa

User Experience Evaluation in a Code Playground (Short Paper)

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OASIcs-ICPEC-2021-17.pdf (0.7 MB)


Abstract

Learning computer programming is a complex activity and requires a lot of practice. The viral pandemic that we are facing has intensified these difficulties. In this context, programming learning platforms play a crucial role. Most of them are characterized by providing a wide range of exercises with progressive complexity, multi-language support, sophisticated interfaces and automatic evaluation and gamification services. Nevertheless, despite the various features provided, others features, which influence user experience, are not emphasized, such as performance and usability. This article presents an user experience evaluation of the LearnJS playground, a JavaScript learning platform which aims to foster the practice of coding. The evaluation highlights two facets of the code playground: performance and a usability. In the former, lab and field data were collected based on Google Lighthouse and PageSpeed Insights reports. In the later, an inquiry was distributed among students from a Web Technologies course with a set of questions based on flexibility, usability and consistency heuristics. Both evaluation studies have a twofold goal: to improve the learning environment in order to be officially used in the next school year and to foster the awareness of user experience in all phases of the software development life-cycle as a key facet in Web applications engagement and loyalty.

BibTeX - Entry

@InProceedings{queiros_et_al:OASIcs.ICPEC.2021.17,
  author =	{Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Terroso, Teresa},
  title =	{{User Experience Evaluation in a Code Playground}},
  booktitle =	{Second International Computer Programming Education Conference (ICPEC 2021)},
  pages =	{17:1--17:9},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-194-8},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{91},
  editor =	{Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2021/14233},
  URN =		{urn:nbn:de:0030-drops-142338},
  doi =		{10.4230/OASIcs.ICPEC.2021.17},
  annote =	{Keywords: programming learning, code playground, programming exercises, user experience}
}

Keywords: programming learning, code playground, programming exercises, user experience
Collection: Second International Computer Programming Education Conference (ICPEC 2021)
Issue Date: 2021
Date of publication: 01.07.2021


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