License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagSemProc.08372.6
URN: urn:nbn:de:0030-drops-16839
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2008/1683/
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Zhang, Dapeng

Learning with Table Soccer

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08372.ZhangDapeng.ExtAbstract.1683.pdf (0.02 MB)


Abstract

Our research focuses on learning approaches with robot KiRo. KiRo is
a table soccer robot which can challenge even advanced human
players. Previously, we developed a method using learning by imitation,
by which KiRo can automatically acquire the demonstrated actions. Recently, we
constructed a game-recorder which collects data from the human-played games.
The in-process work is about explaining the recorded data, which is to classify and
to evaluate human's skills. A brief overview of the previous work is addressed,
and the perspective is discussed.


BibTeX - Entry

@InProceedings{zhang:DagSemProc.08372.6,
  author =	{Zhang, Dapeng},
  title =	{{Learning with Table Soccer}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2008/1683},
  URN =		{urn:nbn:de:0030-drops-16839},
  doi =		{10.4230/DagSemProc.08372.6},
  annote =	{Keywords: Table Soccer Robot, Learning}
}

Keywords: Table Soccer Robot, Learning
Collection: 08372 - Computer Science in Sport - Mission and Methods
Issue Date: 2008
Date of publication: 20.11.2008


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