License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagSemProc.08372.9
URN: urn:nbn:de:0030-drops-16842
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2008/1684/
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André, Elisabeth

Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports

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08372.AndreElisabeth.ExtAbstract.1684.pdf (0.2 MB)


Abstract

Work by Picard and others has created considerable awareness for the role of affect in human-computer interaction. In fact, a strong new field is emerging in computer science: affective computing. In my presentation, I presented first ideas to make use of affective technologies in fitness and sports.


BibTeX - Entry

@InProceedings{andre:DagSemProc.08372.9,
  author =	{Andr\'{e}, Elisabeth},
  title =	{{Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports}},
  booktitle =	{Computer Science in Sport - Mission and Methods},
  pages =	{1--1},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8372},
  editor =	{Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2008/1684},
  URN =		{urn:nbn:de:0030-drops-16842},
  doi =		{10.4230/DagSemProc.08372.9},
  annote =	{Keywords: Affective computing}
}

Keywords: Affective computing
Collection: 08372 - Computer Science in Sport - Mission and Methods
Issue Date: 2008
Date of publication: 20.11.2008


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