Abstract
Work by Picard and others has created considerable awareness for the role of affect in human-computer interaction. In fact, a strong new field is emerging in computer science: affective computing. In my presentation, I presented first ideas to make use of affective technologies in fitness and sports.
BibTeX - Entry
@InProceedings{andre:DagSemProc.08372.9,
author = {Andr\'{e}, Elisabeth},
title = {{Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports}},
booktitle = {Computer Science in Sport - Mission and Methods},
pages = {1--1},
series = {Dagstuhl Seminar Proceedings (DagSemProc)},
ISSN = {1862-4405},
year = {2008},
volume = {8372},
editor = {Arnold Baca and Martin Lames and Keith Lyons and Bernhard Nebel and Josef Wiemeyer},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2008/1684},
URN = {urn:nbn:de:0030-drops-16842},
doi = {10.4230/DagSemProc.08372.9},
annote = {Keywords: Affective computing}
}
Keywords: |
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Affective computing |
Collection: |
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08372 - Computer Science in Sport - Mission and Methods |
Issue Date: |
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2008 |
Date of publication: |
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20.11.2008 |