License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagRep.12.6.28
URN: urn:nbn:de:0030-drops-174550
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2023/17455/
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Ashlock, Dan ; Maghsudi, Setareh ; Liebana, Diego Perez ; Spronck, Pieter ; Eberhardinger, Manuel
Weitere Beteiligte (Hrsg. etc.): Dan Ashlock and Setareh Maghsudi and Diego Perez Liebana and Pieter Spronck and Manuel Eberhardinger

Human-Game AI Interaction (Dagstuhl Seminar 22251)

pdf-format:
dagrep_v012_i006_p028_22251.pdf (1 MB)


Abstract

People interact with semi-intelligent machines during their daily lives. They desire systems to respond intelligently to requests. While improvements to the interaction between humans and AI have been made over the years, these systems are a long way from responding like a human partner. Virtual (game) worlds are an ideal environment in which to experiment with the interaction between humans and AI, due to their similarity with real world environments and the presence of agents that represent "real people" that make decisions and interact among them.
In recent years, the number of ways in which players can interact with games have increased considerably: from the traditional mouse, keyboard, and controller, to responding to natural movements, facial expressions, voice, eye movements and brain signals, among others. This seminar brought together scientists, researchers, and industrial developers who specialize in intelligent interaction between humans and computer agents in virtual (game) environments. This report documents the program and its outcomes.

BibTeX - Entry

@Article{ashlock_et_al:DagRep.12.6.28,
  author =	{Ashlock, Dan and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter and Eberhardinger, Manuel},
  title =	{{Human-Game AI Interaction (Dagstuhl Seminar 22251)}},
  pages =	{28--82},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2023},
  volume =	{12},
  number =	{6},
  editor =	{Ashlock, Dan and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter and Eberhardinger, Manuel},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2023/17455},
  URN =		{urn:nbn:de:0030-drops-174550},
  doi =		{10.4230/DagRep.12.6.28},
  annote =	{Keywords: Computational intelligence, artificial intelligence, games, modeling, interaction}
}

Keywords: Computational intelligence, artificial intelligence, games, modeling, interaction
Collection: DagRep, Volume 12, Issue 6
Issue Date: 2023
Date of publication: 19.01.2023


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