License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagSemProc.09291.25
URN: urn:nbn:de:0030-drops-21945
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2009/2194/
Go to the corresponding Portal


Colton, Simon

Seven Catchy Phrases for Computational Creativity Research

pdf-format:
09291.ColtonSimon.Paper.2194.pdf (0.02 MB)


Abstract

I understand that simulating creative processes by computer can enhance our understanding of creativity in humans. I also understand that there is more need than ever for software to help people to be more efficient in
creative jobs. And I know that computational creativity research can be of great value in both these areas.
However, I'm really only interested in the intellectual challenge of enabling nuts and bolts machines - bits and bytes computers - to create artefacts of real cultural value to society. Such behaviour used to be thought of as
divinely inspired, no less than a gift from the Gods. This is why it is a worthy challenge for me to bet my career against. Building a truly computationally creative machine is as much a societal as a technical challenge, and it will need computational creativity researchers to come together in consensus about certain aspects of their field. To this end, I have written here seven phrases around which we could rally (or about which we could
debate - which may also be healthy). I present the ideas from which the phrases emerged with little argumentation, in the tradition of a position paper. They are drawn from twelve years of immersion in the field of computational creativity during which I've written an automated mathematician (HR) and an automated painter (The Painting Fool), and they have created artefacts which I believe are of real value to society.

BibTeX - Entry

@InProceedings{colton:DagSemProc.09291.25,
  author =	{Colton, Simon},
  title =	{{Seven Catchy Phrases for  Computational Creativity Research}},
  booktitle =	{Computational Creativity: An Interdisciplinary Approach},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2009},
  volume =	{9291},
  editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2009/2194},
  URN =		{urn:nbn:de:0030-drops-21945},
  doi =		{10.4230/DagSemProc.09291.25},
  annote =	{Keywords: Computational creativity}
}

Keywords: Computational creativity
Collection: 09291 - Computational Creativity: An Interdisciplinary Approach
Issue Date: 2009
Date of publication: 07.10.2009


DROPS-Home | Fulltext Search | Imprint | Privacy Published by LZI