License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported license (CC BY-NC-ND 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICCSW.2012.109
URN: urn:nbn:de:0030-drops-37739
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2012/3773/
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Ostberg, Jan-Peter ; Wagner, Stefan

Get started imminently: Using tutorials to accelerate learning in automated static analysis

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Abstract

Static analysis can be a valuable quality assurance technique as it can find problems by analysing the source code of a system without executing it. Getting used to a static analysis tool, however, can easily take several hours or even days. In particular, understanding the warnings issued by the tool and rooting out the false positives is time consuming. This lowers the benefits of static analysis and demotivates developers in using it. Games solve this problem by offering a tutorial. Those tutorials are integrated in the setting of the game and teach the basic mechanics of the game. Often it is possible to repeat or pick topics of interest. We transfer this pattern to static analysis lowering the initial barrier of using it as well as getting an understanding of software quality spread out to more people. In this paper we propose a research strategy starting with a piloting period in which we will gather information about the questions static analysis users have as well as hone our answers to these questions. These results will be integrated into the prototype. We will evaluate our work then by comparing the fix times of user using the original tool versus our tool.

BibTeX - Entry

@InProceedings{ostberg_et_al:OASIcs:2012:3773,
  author =	{Jan-Peter Ostberg and Stefan Wagner},
  title =	{{Get started imminently: Using tutorials to accelerate learning in automated static analysis}},
  booktitle =	{2012 Imperial College Computing Student Workshop},
  pages =	{109--115},
  series =	{OpenAccess Series in Informatics (OASIcs)},
  ISBN =	{978-3-939897-48-4},
  ISSN =	{2190-6807},
  year =	{2012},
  volume =	{28},
  editor =	{Andrew V. Jones},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{http://drops.dagstuhl.de/opus/volltexte/2012/3773},
  URN =		{urn:nbn:de:0030-drops-37739},
  doi =		{10.4230/OASIcs.ICCSW.2012.109},
  annote =	{Keywords: static analysis, motivation, usability, empirical research, gamification}
}

Keywords: static analysis, motivation, usability, empirical research, gamification
Collection: 2012 Imperial College Computing Student Workshop
Issue Date: 2012
Date of publication: 09.11.2012


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