License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/DFU.Vol6.12191.45
URN: urn:nbn:de:0030-drops-43351
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2013/4335/
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Yannakakis, Georgios N. ; Spronck, Pieter ; Loiacono, Daniele ; André, Elisabeth

Player Modeling

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Abstract

Player modeling is the study of computational models of players in games. This includes the detection, modeling, prediction and expression of human player characteristics which are manifested
through cognitive, affective and behavioral patterns. This chapter introduces a holistic view of player modeling and provides a high level taxonomy and discussion of the key components of a player's model. The discussion focuses on a taxonomy of approaches for constructing a player model, the available types of data for the model's input and a proposed classification for the model's output. The chapter provides also a brief overview of some promising applications and a discussion of the key challenges player modeling is currently facing which are linked to the input, the output and the computational model.

BibTeX - Entry

@InCollection{yannakakis_et_al:DFU:2013:4335,
  author =	{Georgios N. Yannakakis and Pieter Spronck and Daniele Loiacono and Elisabeth Andr{\'e}},
  title =	{{Player Modeling}},
  booktitle =	{Artificial and Computational Intelligence in Games},
  pages =	{45--59},
  series =	{Dagstuhl Follow-Ups},
  ISBN =	{978-3-939897-62-0},
  ISSN =	{1868-8977},
  year =	{2013},
  volume =	{6},
  editor =	{Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{http://drops.dagstuhl.de/opus/volltexte/2013/4335},
  URN =		{urn:nbn:de:0030-drops-43351},
  doi =		{10.4230/DFU.Vol6.12191.45},
  annote =	{Keywords: User modeling, Computer Games, Computational and Artificial Intelligence, Affective Computing}
}

Keywords: User modeling, Computer Games, Computational and Artificial Intelligence, Affective Computing
Collection: Artificial and Computational Intelligence in Games
Issue Date: 2013
Date of publication: 18.11.2013


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