License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/DFU.Vol6.12191
URN: urn:nbn:de:0030-drops-43518
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2013/4351/
Lucas, Simon M, ;
Mateas, Michael ;
Preuss, Mike ;
Spronck, Pieter ;
Togelius, Julian
DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume
Abstract
DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume
BibTeX - Entry
@Collection{DFU.Vol6.12191,
title = {{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}},
booktitle = {Artificial and Computational Intelligence in Games},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2013/4351},
URN = {urn:nbn:de:0030-drops-43518},
doi = {10.4230/DFU.Vol6.12191},
annote = {Keywords: Applications and Expert Systems: Games}
}
Keywords: |
|
Applications and Expert Systems: Games |
Collection: |
|
Artificial and Computational Intelligence in Games |
Issue Date: |
|
2013 |
Date of publication: |
|
18.11.2013 |