License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagRep.5.1.207
URN: urn:nbn:de:0030-drops-50404
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2015/5040/
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Lucas, Simon M. ; Mateas, Michael ; Preuss, Mike ; Spronck, Pieter ; Togelius, Julian
Weitere Beteiligte (Hrsg. etc.): Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius

Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)

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dagrep_v005_i001_p207_s15051.pdf (1 MB)


Abstract

This report documents Dagstuhl Seminar 15051 "Artificial and Computational Intelligence in Games: Integration". The focus of the seminar was on the computational techniques used to create, enhance, and improve the experiences of humans interacting with and within virtual environments. Different researchers in this field have different goals, including developing and testing new AI methods, creating interesting and believable non-player characters, improving the game production pipeline, studying game design through computational means, and understanding players and patterns of interaction. In recent years it has become increasingly clear that many of the research goals in the field require a multidisciplinary approach, or at least a combination of techniques that, in the past, were considered separate research topics. The goal of the seminar was to explicitly take the first steps along this path of integration, and investigate which topics and
techniques would benefit most from collaboration, how collaboration could be
shaped, and which new research questions may potentially be answered.

BibTeX - Entry

@Article{lucas_et_al:DR:2015:5040,
  author =	{Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius},
  title =	{{Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}},
  pages =	{207--242},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2015},
  volume =	{5},
  number =	{1},
  editor =	{Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{http://drops.dagstuhl.de/opus/volltexte/2015/5040},
  URN =		{urn:nbn:de:0030-drops-50404},
  doi =		{10.4230/DagRep.5.1.207},
  annote =	{Keywords: Multi-agent systems, Dynamical systems, Entertainment modeling, Player satisfaction, Game design, Serious games, Game theory}
}

Keywords: Multi-agent systems, Dynamical systems, Entertainment modeling, Player satisfaction, Game design, Serious games, Game theory
Collection: Dagstuhl Reports, Volume 5, Issue 1
Issue Date: 2015
Date of publication: 18.05.2015


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