License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.SNAPL.2017.14
URN: urn:nbn:de:0030-drops-71305
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2017/7130/
Sampson, Adrian
Let's Fix OpenGL
Abstract
From windowing systems to virtual reality, real-time graphics code is ubiquitous. Programming models for constructing graphics software, however, have largely escaped the attention of programming languages researchers. This essay introduces the programming model of OpenGL, a ubiquitous API for real-time graphics applications, for a language-oriented audience. It highlights six broad problems with the programming model and connects them to traditions in PL research. The issues range from classic pitfalls, where established thinking can apply, to new open problems, where novel research is needed.
BibTeX - Entry
@InProceedings{sampson:LIPIcs:2017:7130,
author = {Adrian Sampson},
title = {{Let's Fix OpenGL}},
booktitle = {2nd Summit on Advances in Programming Languages (SNAPL 2017)},
pages = {14:1--14:12},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-032-3},
ISSN = {1868-8969},
year = {2017},
volume = {71},
editor = {Benjamin S. Lerner and Rastislav Bod{\'i}k and Shriram Krishnamurthi},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
address = {Dagstuhl, Germany},
URL = {http://drops.dagstuhl.de/opus/volltexte/2017/7130},
URN = {urn:nbn:de:0030-drops-71305},
doi = {10.4230/LIPIcs.SNAPL.2017.14},
annote = {Keywords: language design, real-time graphics, OpenGL, GPUs, heterogeneity}
}
Keywords: |
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language design, real-time graphics, OpenGL, GPUs, heterogeneity |
Collection: |
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2nd Summit on Advances in Programming Languages (SNAPL 2017) |
Issue Date: |
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2017 |
Date of publication: |
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05.05.2017 |