License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagRep.7.6.48
URN: urn:nbn:de:0030-drops-82865
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2017/8286/
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Bi, Xiaojun ; Hilliges, Otmar ; Igarashi, Takeo ; Oulasvirta, Antti
Weitere Beteiligte (Hrsg. etc.): Xiaojun Bi and Otmar Hilliges and Takeo Igarashi and Antti Oulasvirta

Computational Interactivity (Dagstuhl Seminar 17232)

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dagrep_v007_i006_p048_17232.pdf (2 MB)


Abstract

This report documents the program and the outcomes of Dagstuhl Seminar on Computational Interaction organized in June 2017. The seminar focused on the use of computational methods to represent and enhance human-computer interaction. This topic is gaining traction, but efforts have been diluted over multiple research areas ranging from HCI to computer graphics and design. The main objective of the seminar was to get an overview and, moreover, discuss shared fundaments, such as what computational interaction is, formally and in practice. The seminar invitees were 22 researchers from areas such as Human-Computer Interaction, Computer Graphics, Operations Research, and more. The seminar consisted of three days of events, with emphasis on presentations, panels, and group discussions. The following summarizes the main outcomes.

BibTeX - Entry

@Article{bi_et_al:DR:2017:8286,
  author =	{Xiaojun Bi and Otmar Hilliges and Takeo Igarashi and Antti Oulasvirta},
  title =	{{Computational Interactivity (Dagstuhl Seminar 17232)}},
  pages =	{48--67},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2017},
  volume =	{7},
  number =	{6},
  editor =	{Xiaojun Bi and Otmar Hilliges and Takeo Igarashi and Antti Oulasvirta},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{http://drops.dagstuhl.de/opus/volltexte/2017/8286},
  URN =		{urn:nbn:de:0030-drops-82865},
  doi =		{10.4230/DagRep.7.6.48},
  annote =	{Keywords: crowd-computing, graphics, HCI, Machine learning, optimization, simulation}
}

Keywords: crowd-computing, graphics, HCI, Machine learning, optimization, simulation
Collection: Dagstuhl Reports, Volume 7, Issue 6
Issue Date: 2017
Date of publication: 21.12.2017


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