License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.ICALP.2018.124
URN: urn:nbn:de:0030-drops-91282
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2018/9128/
Fearnley, John ;
Gairing, Martin ;
Mnich, Matthias ;
Savani, Rahul
Reachability Switching Games
Abstract
In this paper, we study the problem of deciding the winner of reachability switching games. We study zero-, one-, and two-player variants of these games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP n coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. We also study the structure of winning strategies in these games, and in particular we show that exponential memory is required in both the one- and two-player settings.
BibTeX - Entry
@InProceedings{fearnley_et_al:LIPIcs:2018:9128,
author = {John Fearnley and Martin Gairing and Matthias Mnich and Rahul Savani},
title = {{Reachability Switching Games}},
booktitle = {45th International Colloquium on Automata, Languages, and Programming (ICALP 2018)},
pages = {124:1--124:14},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-076-7},
ISSN = {1868-8969},
year = {2018},
volume = {107},
editor = {Ioannis Chatzigiannakis and Christos Kaklamanis and D{\'a}niel Marx and Donald Sannella},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
address = {Dagstuhl, Germany},
URL = {http://drops.dagstuhl.de/opus/volltexte/2018/9128},
URN = {urn:nbn:de:0030-drops-91282},
doi = {10.4230/LIPIcs.ICALP.2018.124},
annote = {Keywords: Deterministic Random Walks, Model Checking, Reachability, Simple Stochastic Game, Switching Systems}
}
Keywords: |
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Deterministic Random Walks, Model Checking, Reachability, Simple Stochastic Game, Switching Systems |
Collection: |
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45th International Colloquium on Automata, Languages, and Programming (ICALP 2018) |
Issue Date: |
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2018 |
Date of publication: |
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04.07.2018 |