License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.FSTTCS.2018.16
URN: urn:nbn:de:0030-drops-99157
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2018/9915/
Bagnol, Marc ;
Kuperberg, Denis
Büchi Good-for-Games Automata Are Efficiently Recognizable
Abstract
Good-for-Games (GFG) automata offer a compromise between deterministic and nondeterministic automata. They can resolve nondeterministic choices in a step-by-step fashion, without needing any information about the remaining suffix of the word. These automata can be used to solve games with omega-regular conditions, and in particular were introduced as a tool to solve Church's synthesis problem. We focus here on the problem of recognizing Büchi GFG automata, that we call Büchi GFGness problem: given a nondeterministic Büchi automaton, is it GFG? We show that this problem can be decided in P, and more precisely in O(n^4m^2|Sigma|^2), where n is the number of states, m the number of transitions and |Sigma| is the size of the alphabet. We conjecture that a very similar algorithm solves the problem in polynomial time for any fixed parity acceptance condition.
BibTeX - Entry
@InProceedings{bagnol_et_al:LIPIcs:2018:9915,
author = {Marc Bagnol and Denis Kuperberg},
title = {{B{\"u}chi Good-for-Games Automata Are Efficiently Recognizable}},
booktitle = {38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018)},
pages = {16:1--16:14},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-093-4},
ISSN = {1868-8969},
year = {2018},
volume = {122},
editor = {Sumit Ganguly and Paritosh Pandya},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
address = {Dagstuhl, Germany},
URL = {http://drops.dagstuhl.de/opus/volltexte/2018/9915},
URN = {urn:nbn:de:0030-drops-99157},
doi = {10.4230/LIPIcs.FSTTCS.2018.16},
annote = {Keywords: B{\"u}chi, automata, games, polynomial time, nondeterminism}
}
Keywords: |
|
Büchi, automata, games, polynomial time, nondeterminism |
Collection: |
|
38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018) |
Issue Date: |
|
2018 |
Date of publication: |
|
05.12.2018 |