License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.SoCG.2020.80
URN: urn:nbn:de:0030-drops-122382
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2020/12238/
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van Benthem, Toon ; Buchin, Kevin ; Kostitsyna, Irina ; Slot, Stijn

Designing Art Galleries (Media Exposition)

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LIPIcs-SoCG-2020-80.pdf (0.6 MB)


Abstract

We present a method for generating interesting levels based on several NP-hardness reductions for a puzzle game based on the Art Gallery problem.

BibTeX - Entry

@InProceedings{vanbenthem_et_al:LIPIcs:2020:12238,
  author =	{Toon van Benthem and Kevin Buchin and Irina Kostitsyna and Stijn Slot},
  title =	{{Designing Art Galleries (Media Exposition)}},
  booktitle =	{36th International Symposium on Computational Geometry (SoCG 2020)},
  pages =	{80:1--80:5},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-143-6},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{164},
  editor =	{Sergio Cabello and Danny Z. Chen},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/opus/volltexte/2020/12238},
  URN =		{urn:nbn:de:0030-drops-122382},
  doi =		{10.4230/LIPIcs.SoCG.2020.80},
  annote =	{Keywords: Art Gallery problem, NP-hard, puzzle, level generation}
}

Keywords: Art Gallery problem, NP-hard, puzzle, level generation
Collection: 36th International Symposium on Computational Geometry (SoCG 2020)
Issue Date: 2020
Date of publication: 08.06.2020
Supplementary Material: game: https://www.win.tue.nl/~kbuchin/proj/ruler/art/, source code: https://github.com/kbuchin/ruler/


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