License: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported license (CC BY-NC-ND 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.FSTTCS.2008.1765
URN: urn:nbn:de:0030-drops-17650
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2008/1765/
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Jurdzinski, Marcin ; Trivedi, Ashutosh

Average-Time Games

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08004.JurdzinskiMarcin.1765.pdf (0.4 MB)


Abstract

An average-time game is played on the infinite graph of
configurations of a finite timed automaton.
The two players, Min and Max, construct an infinite run of the
automaton by taking turns to perform a timed transition.
Player Min wants to minimize the average time per transition and
player Max wants to maximize it.
A solution of average-time games is presented using a reduction to
average-price game on a finite graph.
A direct consequence is an elementary proof of determinacy for
average-time games.
This complements our results for reachability-time games and
partially solves a problem posed by Bouyer et al., to design an
algorithm for solving average-price games on priced timed
automata.
The paper also establishes the exact computational complexity of
solving average-time games: the problem is EXPTIME-complete for
timed automata with at least two clocks.

BibTeX - Entry

@InProceedings{jurdzinski_et_al:LIPIcs:2008:1765,
  author =	{Marcin Jurdzinski and Ashutosh Trivedi},
  title =	{{Average-Time Games}},
  booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science},
  pages =	{340--351},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-08-8},
  ISSN =	{1868-8969},
  year =	{2008},
  volume =	{2},
  editor =	{Ramesh Hariharan and Madhavan Mukund and V Vinay},
  publisher =	{Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{http://drops.dagstuhl.de/opus/volltexte/2008/1765},
  URN =		{urn:nbn:de:0030-drops-17650},
  doi =		{10.4230/LIPIcs.FSTTCS.2008.1765},
  annote =	{Keywords: Games on Timed Automata, Mean-payoff Games, Average-Time Games, Game Theory}
}

Keywords: Games on Timed Automata, Mean-payoff Games, Average-Time Games, Game Theory
Collection: IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science
Issue Date: 2008
Date of publication: 05.12.2008


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