License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/DagSemProc.10061.1
URN: urn:nbn:de:0030-drops-25280
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2010/2528/
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Rossman, Benjamin ;
Schwentick, Thomas ;
Thérien, Denis ;
Vollmer, Heribert
10061 Abstracts Collection -- Circuits, Logic, and Games
Abstract
From 07/02/10 to 12/02/10, the Dagstuhl Seminar 10061 ``Circuits, Logic, and Games '' was held in Schloss Dagstuhl~--~Leibniz Center for Informatics.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available.
BibTeX - Entry
@InProceedings{rossman_et_al:DagSemProc.10061.1,
author = {Rossman, Benjamin and Schwentick, Thomas and Th\'{e}rien, Denis and Vollmer, Heribert},
title = {{10061 Abstracts Collection – Circuits, Logic, and Games}},
booktitle = {Circuits, Logic, and Games},
pages = {1--8},
series = {Dagstuhl Seminar Proceedings (DagSemProc)},
ISSN = {1862-4405},
year = {2010},
volume = {10061},
editor = {Benjamin Rossman and Thomas Schwentick and Denis Th\'{e}rien and Heribert Vollmer},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2010/2528},
URN = {urn:nbn:de:0030-drops-25280},
doi = {10.4230/DagSemProc.10061.1},
annote = {Keywords: Computational complexity theory, Finite model theory, Boolean circuits, Regular languages, Finite monoids, Ehrenfeucht-Fra\{\backslash''i\}ss\'{e}-games}
}
Keywords: |
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Computational complexity theory, Finite model theory, Boolean circuits, Regular languages, Finite monoids, Ehrenfeucht-Fra{\''i}ssé-games |
Collection: |
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10061 - Circuits, Logic, and Games |
Issue Date: |
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2010 |
Date of publication: |
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26.04.2010 |