No. |
Title |
Author |
Year |
1 |
Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines |
Ani, Joshua et al. |
2023 |
2 |
Flat Folding an Unassigned Single-Vertex Complex (Combinatorially Embedded Planar Graph with Specified Edge Lengths) Without Flat Angles |
Chung, Lily et al. |
2022 |
3 |
Lower Bounds on Retroactive Data Structures |
Chung, Lily et al. |
2022 |
4 |
Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude |
Ani, Joshua et al. |
2022 |
5 |
Characterizing Universal Reconfigurability of Modular Pivoting Robots |
A. Akitaya, Hugo et al. |
2021 |
6 |
1 X 1 Rush Hour with Fixed Blocks Is PSPACE-Complete |
Brunner, Josh et al. |
2020 |
7 |
Complexity of Retrograde and Helpmate Chess Problems: Even Cooperative Chess Is Hard |
Brunner, Josh et al. |
2020 |
8 |
Toward a General Complexity Theory of Motion Planning: Characterizing Which Gadgets Make Games Hard |
Demaine, Erik D. et al. |
2020 |
9 |
Walking Through Doors Is Hard, Even Without Staircases: Proving PSPACE-Hardness via Planar Assemblies of Door Gadgets |
Ani, Joshua et al. |
2020 |