| No. |
Title |
Author |
Year |
| 1 |
Learning Computer Programming: A Gamified Approach |
Pinto, Mário et al. |
2022 |
| 2 |
Programming for Non-Programmers: An Approach Using Creative Coding in Higher Education |
Terroso, Teresa et al. |
2022 |
| 3 |
Front Matter, Table of Contents, Preface, Conference Organization |
Queirós, Ricardo et al. |
2021 |
| 4 |
OASIcs, Volume 94, SLATE 2021, Complete Volume |
Queirós, Ricardo et al. |
2021 |
| 5 |
User Experience Evaluation in a Code Playground (Short Paper) |
Queirós, Ricardo et al. |
2021 |
| 6 |
Computer Programming Education in Portuguese Universities |
Queirós, Ricardo et al. |
2020 |
| 7 |
Front Matter, Table of Contents, Preface, Conference Organization |
Queirós, Ricardo et al. |
2020 |
| 8 |
OASIcs, Volume 81, ICPEC 2020, Complete Volume |
Queirós, Ricardo et al. |
2020 |
| 9 |
Front Matter, Table of Contents, Preface, Conference Organization |
Queirós, Ricardo et al. |
2017 |
| 10 |
OASIcs, Volume 56, SLATE'17, Complete Volume |
Queirós, Ricardo et al. |
2017 |