| No. |
Title |
Author |
Year |
| 1 |
Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511) |
Liu, Jialin et al. |
2020 |
| 2 |
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051) |
Lucas, Simon M. et al. |
2015 |
| 3 |
DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume |
Lucas, Simon M, et al. |
2013 |
| 4 |
Frontmatter |
Lucas, Simon M. et al. |
2013 |
| 5 |
Procedural Content Generation: Goals, Challenges and Actionable Steps |
Togelius, Julian et al. |
2013 |
| 6 |
Towards a Video Game Description Language |
Ebner, Marc et al. |
2013 |
| 7 |
Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191) |
Lucas, Simon M. et al. |
2012 |