License: Creative Commons Attribution 3.0 Unported license (CC BY 3.0)
When quoting this document, please refer to the following
DOI: 10.4230/LIPIcs.SoCG.2020.79
URN: urn:nbn:de:0030-drops-122371
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2020/12237/
Buchin, Kevin ;
Hagedoorn, Mart ;
Kostitsyna, Irina ;
van Mulken, Max ;
Rensen, Jolan ;
van Schooten, Leo
Dots & Polygons (Media Exposition)
Abstract
We present a new game, Dots & Polygons, played on a planar point set. We prove that its NP-hard and discuss strategies for the case when the point set is in convex position.
BibTeX - Entry
@InProceedings{buchin_et_al:LIPIcs:2020:12237,
author = {Kevin Buchin and Mart Hagedoorn and Irina Kostitsyna and Max van Mulken and Jolan Rensen and Leo van Schooten},
title = {{Dots & Polygons (Media Exposition)}},
booktitle = {36th International Symposium on Computational Geometry (SoCG 2020)},
pages = {79:1--79:4},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-143-6},
ISSN = {1868-8969},
year = {2020},
volume = {164},
editor = {Sergio Cabello and Danny Z. Chen},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2020/12237},
URN = {urn:nbn:de:0030-drops-122371},
doi = {10.4230/LIPIcs.SoCG.2020.79},
annote = {Keywords: Dots & Boxes, NP-hard, game, cycle packing}
}