Abstract
In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized.
We introduce a class of concurrent games that are determined in a much stronger sense, and in a way, it is the largest class with this property. To this end, we introduce the notion of local interaction at a state of a graph game: it is a game form whose outcomes (i.e. a table whose entries) are the next states, which depend on the concurrent actions of the players. By definition, a game form is determined iff it always yields games that are determined via deterministic strategies when used as a local interaction in a Nature-free, one-shot reachability game. We show that if all the local interactions of a graph game with Borel objective are determined game forms, the game itself is determined: if Nature does not play, one player has a winning strategy; if Nature plays, both players have deterministic strategies that maximize the probability to win. This constitutes a clear-cut separation: either a game form behaves poorly already when used alone with basic objectives, or it behaves well even when used together with other well-behaved game forms and complex objectives.
Existing results for positional and finite-memory determinacy in turn-based games are extended this way to concurrent games with determined local interactions (CG-DLI).
BibTeX - Entry
@InProceedings{bordais_et_al:LIPIcs.FSTTCS.2021.41,
author = {Bordais, Benjamin and Bouyer, Patricia and Le Roux, St\'{e}phane},
title = {{From Local to Global Determinacy in Concurrent Graph Games}},
booktitle = {41st IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2021)},
pages = {41:1--41:14},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-215-0},
ISSN = {1868-8969},
year = {2021},
volume = {213},
editor = {Boja\'{n}czy, Miko{\l}aj and Chekuri, Chandra},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2021/15552},
URN = {urn:nbn:de:0030-drops-155522},
doi = {10.4230/LIPIcs.FSTTCS.2021.41},
annote = {Keywords: Concurrent games, Game forms, Local interaction}
}
Keywords: |
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Concurrent games, Game forms, Local interaction |
Collection: |
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41st IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2021) |
Issue Date: |
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2021 |
Date of publication: |
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29.11.2021 |