License: Creative Commons Attribution 4.0 International license (CC BY 4.0)
When quoting this document, please refer to the following
DOI: 10.4230/OASIcs.ICPEC.2023.3
URN: urn:nbn:de:0030-drops-184994
URL: http://dagstuhl.sunsite.rwth-aachen.de/volltexte/2023/18499/
Martins, Luis Carlos ;
Lima, Lázaro Vinicius ;
Henriques, Pedro Rangel
LCSMAR, an AR Based Tool to Inspect Imperative Programs
Abstract
LCSMAR is a Learning Resource that takes advantage of Augmented Reality in order to promote the development of Computational Thinking among students who are starting to dive in to the world of computer programming. Students can write code in a imperative programming language and, with the help of their mobile phone, they can visualize and analyze the execution of the code they developed, seeing how variable and data structures change over time with each instruction. Augmented Reality tools allow the visualization of abstract concepts that are often misunderstood and that cause misconception among students, which in term should help students develop the abilities to understand and use these abstract concepts, such as data structures, in other areas of application.
BibTeX - Entry
@InProceedings{martins_et_al:OASIcs.ICPEC.2023.3,
author = {Martins, Luis Carlos and Lima, L\'{a}zaro Vinicius and Henriques, Pedro Rangel},
title = {{LCSMAR, an AR Based Tool to Inspect Imperative Programs}},
booktitle = {4th International Computer Programming Education Conference (ICPEC 2023)},
pages = {3:1--3:9},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-290-7},
ISSN = {2190-6807},
year = {2023},
volume = {112},
editor = {Peixoto de Queir\'{o}s, Ricardo Alexandre and Teixeira Pinto, M\'{a}rio Paulo},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/opus/volltexte/2023/18499},
URN = {urn:nbn:de:0030-drops-184994},
doi = {10.4230/OASIcs.ICPEC.2023.3},
annote = {Keywords: Augmented Reality, Learning Resources, Computer Programming, Computational Thinking}
}
Keywords: |
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Augmented Reality, Learning Resources, Computer Programming, Computational Thinking |
Collection: |
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4th International Computer Programming Education Conference (ICPEC 2023) |
Issue Date: |
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2023 |
Date of publication: |
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09.08.2023 |